home *** CD-ROM | disk | FTP | other *** search
Adventure Game Toolkit Messages | 1993-05-02 | 12.5 KB | 426 lines |
- MESSAGE 1
- You hear a very strange sound. It grows louder and louder. Finally, the
- sound stops and it is quiet.
-
- END_MESSAGE
-
- MESSAGE 2
- Talking to a toad is rather strange --even for you! You must be desperate to
- solve this adventure or have other kinds of problems. The toad seems somewhat
- amused by your attempts at communication. He stares at you and then responds
- with a loud belch-like "RIB-BIT".
- END_MESSAGE
-
- MESSAGE 3
- The guard looks at you suspiciously because you neglected to identify yourself
- by using the proper password. He knows you shouldn't be here and decides that
- he should take you to the Baron for questioning. He rushes toward you.
- END_MESSAGE
-
- MESSAGE 4
- The $noun$ is now open.
- END_MESSAGE
-
- MESSAGE 5
- The princess and you trade a few conversational gambits. Finally, when you
- reach the depths of conversational inanity by saying "I'm a Leo. What is your
- sign?", she smiles sweetly and suggests that you both had better be going
- since she had "miles to go before I sleep (with you, turkey)."
- END_MESSAGE
-
- MESSAGE 6
- To $verb$ here is not very safe! In fact -- It is down-right dangerous!
- You obviously need to be taught a lesson in Adventure Game safety. So -- here
- goes: As you $verb$ you accidentally fall and break your leg. 'Tis a
- pity, you're a such a foolish and clumsy knave!
- END_MESSAGE
-
- MESSAGE 7
- The princess smiles at you sweetly and responds, "I'm afraid I don't know
- anything about the $object$. Perhaps, we should get going. It is
- dangerous to linger here."
- END_MESSAGE
-
- MESSAGE 8
- What a great idea! You must have played this game before, but unfortunately
- you can't do that now. It is still a good idea and you may wish to try it
- some other time. But now it is impossible
- END_MESSAGE
-
- MESSAGE 9
- You charge at the door at full speed. You hit it with your shoulder, bounce
- off and land with a "thud" on the floor. After rubbing the ache in your
- shoulder, you stand up. It is obvious that your body will break before the
- door does!
- END_MESSAGE
-
- MESSAGE 10
- You crack the egg open. A little sparrow is inside. The sparrow stretches
- its wings and its beak moves and you hear it say, "Thank you for releasing me.
- I was imprisoned by the Baron many years ago. To repay you for your kindness,
- let me give you a hint: SCOTT HAS THE MAGIC WORD!"
- END_MESSAGE
-
- MESSAGE 11
- You have no container.
- END_MESSAGE
-
- MESSAGE 12
- Oh damn! What a waste!
- END_MESSAGE
-
- MESSAGE 13
- without the proper tool!
- END_MESSAGE
-
- MESSAGE 14
- Obviously, you are confused and need help! For 10 points, I will give you an
- A-1 hint (guaranteed to help you get into the castle).
-
- Would you like the hint?
- END_MESSAGE
-
- MESSAGE 15
- OK...You $verb$ the $noun$.
- END_MESSAGE
-
- MESSAGE 16
- Remember ...this will cost you 10 points: LOOK IN THE CAVE FOR THE MEANS TO
- ENTER THE CASTLE
- END_MESSAGE
-
- MESSAGE 17
- It is pitch black in here and you can't see your hand in front of your face.
- You are really in deep weeds! Sorry, I can't help you. You got yourself into
- this mess, so you will just have to get yourself out of it!
- END_MESSAGE
-
- MESSAGE 18
- You don't see the $noun$ here.
- END_MESSAGE
-
- MESSAGE 19
- You walk across the drawbridge and find .....
- END_MESSAGE
-
- MESSAGE 20
- You tune the harp using the tuning key. It sounds much, much better. You
- have a much better ear for music than anyone would ever have imagined!
- Unfortunately, a good ear for music doesn't count for much in this adventure.
- END_MESSAGE
-
- MESSAGE 21
- You climb up on the horse's back and ride it around. The horse handles very
- well and you can understand why it is one of the Baron's most precious
- possessions. After a very pleasant ride you dismount. You pat the horse
- affectionately.
- END_MESSAGE
-
- MESSAGE 22
- A voice booms out ....
- END_MESSAGE
-
- MESSAGE 23
- LEAVE THE SIGN ALONE, DUMMY!
- END_MESSAGE
-
- MESSAGE 24
- Why on earth would your ever want to do that? Don't you know that to
- $verb$ the $noun$ would be extremely silly!
- END_MESSAGE
-
- MESSAGE 25
- The guard won't let you $verb$ the $noun$.
- END_MESSAGE
-
- MESSAGE 26
- THE BARON SUCKS EGGS!
- END_MESSAGE
-
- MESSAGE 29
- After a few unsuccessful tries, the grappling hook finally catches. The rope
- hangs down to the ground. You test it by tugging on it a couple of times and
- it seems strong enough to hold your weight.
- END_MESSAGE
-
- MESSAGE 30
- You have to throw the rope first, dummy!
- END_MESSAGE
-
- MESSAGE 31
- The matches are too wet to light!
- END_MESSAGE
-
- MESSAGE 32
- The harp sounds quite good. You manage to play several beautiful melodies,
- mostly classic folk ballads.
- END_MESSAGE
-
- MESSAGE 33
- An angry-looking guard suddenly enters the room. He eyes you suspiciously and
- begins to move quickly and carefully toward you. He reaches for his sword,
- but pauses as if he is waiting for you to make the first move.
- END_MESSAGE
-
- MESSAGE 34
- The wall is quite smooth and there is no place to get either hand or toe
- holds. It is much too high and steep to climb.
- END_MESSAGE
-
- MESSAGE 35
- Something fell out.
- END_MESSAGE
-
- MESSAGE 36
- Try the harp.
- END_MESSAGE
-
- MESSAGE 37
- After a few false starts and a lot of burnt matches you get the wood to burn.
- It finally begins to blaze brightly and you can feel the fire's warmth. It
- feels good and the chill of the night air begins to fade.
- END_MESSAGE
-
- MESSAGE 38
- What happens next is just too ugly to describe. Let's just summarize by
- saying that you made the piranha a tasty meal!
- END_MESSAGE
-
- MESSAGE 39
- You climb hand over hand up the rope --to find .....
- END_MESSAGE
-
- MESSAGE 40
- TIMBER!!
- You $verb$ a $noun$ down and it crashed to the ground. My, my! You
- are a destructive knight! And messy, too!
- END_MESSAGE
-
- MESSAGE 41
- You quickly (but carefully) let yourself down the rope -- to find ...
- END_MESSAGE
-
- MESSAGE 42
- The guard gets mad at you because he knows you aren't allowed here. He picks
- you up and throws you over the edge to the cavern floor far below. He stands
- at the edge looking down at you and laughingly cries, "Stay out! If you know
- what is good for you. Next time, I will get rough!" He laughs again and
- throws your rope down to the cavern floor beside you.
- END_MESSAGE
-
- MESSAGE 43
- with a broken leg.
- END_MESSAGE
-
- MESSAGE 44
- Your leg has finally healed. You are now free to resume your quest.
-
- END_MESSAGE
-
- MESSAGE 45
- The guard looks you over very carefully, but because you are wearing the
- Baron's armor, the guard mistakes you for the Baron. "Sorry to disturb you,
- my Lord!", he says as he quickly leaves the room.
-
- END_MESSAGE
-
- MESSAGE 46
- You don't have the necessary resources to $verb$ the $noun$.
- END_MESSAGE
-
- MESSAGE 47
- Time heals all things.
- END_MESSAGE
-
- MESSAGE 48
- The harp is about 4 feet tall and quite old. It is made out of wood with lots
- of cat gut strings. It is in perfect tune.
- END_MESSAGE
-
- MESSAGE 49
- The guard grabs your throat with his big hands. He squeezes until you can
- barely breathe. You struggle and try to pull his hands away.
- END_MESSAGE
-
- MESSAGE 50
- Finally, you slip into unconsciousness. When you awake you find yourself in a
- strange and ugly little room.
- END_MESSAGE
-
- MESSAGE 51
- At last, you pry his fingers off your wind pipe. Now able to breathe, you get
- enough strength to slam your elbow into his gut. He lets go of you and
- doubles over. You kick him in a very vulnerable part of his anatomy and he
- crumples in a pile on the floor.
- END_MESSAGE
-
- MESSAGE 52
- With a might toss, you throw the $noun$. Unfortunately, it falls short
- and hits the other side and bounces with a "thud" into the chasm! After a
- very long time, you hear it hit bottom.
- END_MESSAGE
-
- MESSAGE 54
- You must really have a sick mind! But -- your wish is my command and must be
- obeyed -- no matter how bizarre. Ok ... here goes ... You pick up the toad.
- Grasping it firmly, you give it a tender little kiss on the top of the head.
- Suddenly, the earth starts to tremble and the toad begins to glow with a
- bright red light. You are blinded by the light and cover your eyes with your
- arm. After a while the earth stops trembling and you remove your arm from
- your eyes. You see the beautiful princess Ann standing before you.
- END_MESSAGE
-
- MESSAGE 55
- You take the princess in your arms and try to kiss her softly on the lips.
- However, she pushes you away rather roughly and screams, "No hanky-panky,
- buzzard breath!" Then realizing she needs your help, she smiles at you. "We
- had best be on our way", she says. "We will have plenty of time for love when
- we have escaped from here". You sigh in agreement.
- END_MESSAGE
-
- MESSAGE 56
- Sorry...about that! Maybe that will teach you not to trust anyone or anything
- during your quest -- even the HELP messages.
- END_MESSAGE
-
- MESSAGE 57
- The skull speaks:
- END_MESSAGE
-
- MESSAGE 58
- Beware the vampire!
- END_MESSAGE
-
- MESSAGE 59
- Beware the chest!
- END_MESSAGE
-
- MESSAGE 60
- Beware the gold bars!
- END_MESSAGE
-
- MESSAGE 61
- You take the princess in your strong arms and kiss her tenderly on her red
- lips. You are a great romantic and a great adventurer! Because you kissed
- her even after you had completed the game, you win a special bonus of 50
- points!
-
- You marry the princess and live happily ever after! (Who says adventure games
- can't have happy endings!!)
-
- END_MESSAGE
-
- MESSAGE 63
- A vampire bat just bit you. This is normally fatal, so you may wish to make
- your peace with God.
- END_MESSAGE
-
- MESSAGE 64
- The door slams shut and you are trapped like a rat in a cage!
- END_MESSAGE
-
- MESSAGE 65
- You hear the flapping of many wings. Bats!! A shiver of fear shocks your
- very being.
- END_MESSAGE
-
- MESSAGE 66
- The toad says: RIB--BIT!
- END_MESSAGE
-
- MESSAGE 67
- You pour the wine over the fire until it is finally extinguished. What an
- absolutely horrible waste of good wine! Your sense of priorities leaves a lot
- to be desired! If you had any prospective you would have drunk the wine
- beside the fire while you bask in its warm glow. Me thinks you're a jerk!
- END_MESSAGE
-
- MESSAGE 68
- You were just bitten by a poisonous spider! This type of spider is very
- deadly -- so your life is about to end somewhat prematurely.
- END_MESSAGE
-
- MESSAGE 69
- The Baron suddenly appears with a large sword. He swings it at your head and
- unfortunately cuts your ear off. He thrusts his sword into your gut. Blood
- pours out from both wounds. You try to defend yourself, but it is hopeless.
- You are seriously wounded and gradually lose your will to fight. The Baron
- steps back and smiles as you slump to the floor. He raises his sword for one
- finally blow.
- END_MESSAGE
-
- MESSAGE 72
- You don't have any water to put out the fire.
- END_MESSAGE
-
- MESSAGE 73
- The wine bottle shatters into a zillion pieces!
- END_MESSAGE
-
- MESSAGE 74
- The light flickers and the torch grows weaker.
- END_MESSAGE
-
- MESSAGE 75
- If I were you, I would find a way out of here pretty quick before the torch
- goes out! This would not be a fun place to be caught stumbling around in the
- dark.
- END_MESSAGE
-
- MESSAGE 76
- Sorry, but your torch light flickers for the last time and goes out.
- END_MESSAGE
-
- MESSAGE 77
- You are stumbling around in the dark --which could be quite dangerous! You
- could easily break your neck.
- END_MESSAGE
-
- MESSAGE 78
- You hack away at the rope holding up the drawbridge with the axe. Finally,
- the rope parts and the drawbridge comes crashing down. The drawbridge now
- spans the moat and may be easily crossed whenever you wish to leave the
- castle.
- END_MESSAGE
-
- MESSAGE 79
- As you start to $verb$ it, the $noun$ begins to glow quite brightly
- with a bluish color. Finally it disappears in a puff of blue smoke.
- END_MESSAGE
-
- MESSAGE 80
- The toad hops along after you.
- END_MESSAGE
-
- MESSAGE 81
- The princess tags along behind you.
- END_MESSAGE
-
- MESSAGE 82
- You search the unconscious guard's tunic and discover a set of keys.
- END_MESSAGE
-
- MESSAGE 83
- You see the Baron's best horse. It looks quite mistreated. You give it some
- oats and pat it affectionately. As you move about the stable, the horse trots
- along beside you. It looks like you have made a friend and it will follow you
- anywhere.
-
- END_MESSAGE
-
- MESSAGE 84
- As you start to drop them, the things you were carrying begin to glow quite
- brightly with a bluish color. Finally they disappear in puffs of blue smoke.
- END_MESSAGE
-
- MESSAGE 85
- After a few false starts and a lot of broken matches you finally get one of
- the matches lit. It burns brightly for a few moments and then goes out.
- END_MESSAGE
-
- MESSAGE 86
- As you caress her you feel the earth move and bells ringing in the distance.
- Oh Rapture! Oh bless!
- END_MESSAGE
-
-